![]() ![]() You also have to do a couple of missions for Sanjir and get him to shut down his radio signal as well. If you kill, them you lose rep with the Iconoclasts and have to kill them off. There are some choices in those quests which we listed below. If you handle The Commuter and Pay For The Printer side quests they will stop their radio transmissions. If you agree to help you will get faction quest called The Commuter. You can either help Graham and his squad out and they will abandon the radio tower, or kill them. When speaking with Graham about leaving Devil’s Peak. From there you can either tell him about Wells or leave. Udom will be sad and mention that The Board will have his head. ![]() Before he can do that though he needs you to get his Board Seal back from Gladys. He then says he will be sending you to his superiors in another area. Udom will be happy and mention this will improve his career. Your main quest will be to get the seal back. Before you can leave though, he tells you he can’t sign it because he pawned his Board Seal. He will free your ship and tell you to go bring in Phineas. You will then have to talk about Phineas Wells. Keep talking until you can bring up your ship and the flag will be removed. He will say that it is a misunderstanding. He will then ask you about Phineas Wells. Ask him about your ship and he will clear the flag from your ship. ![]() The first part of this conversation is the same for the first two choices. He will then ask you about Phineas Welles. Follow it the conversation though and he will say you are free to go. There are a couple choices here to get your ship back. She will give you a side quest and send you on your way. You will need to speak with Udom Bedford and Gladys.Īsk Gladys about the Navkey and she will ask you for a favor, or paying 10k bits. You can lie about who you are or tell the truth, either way the ship is impounded. Adelaide will reward you with her watch, which sells for 1750.įirst person you will encounter is a guard. Killing Reed will lower your reputation with the Spacer’s Choice guys considerably. Inside you can find a great armor mod that gives you +5 to Dialog Skills and +10 to Leadership Skills. You do get Reed’s Keycard and access to his room though. You will need either 10 inspiration or 10 lie to get her to stay. If you choose to kill Reed, Parvati will question if she should be with you. Adelaide will reward you with her watch, which sells for 1750. You can also use 20 in the Lie skill to convince him to leave as well. From there he will agree that she is the best one for the town and he will stand down. If you tell him that she is using bodies as fertilizer, he will say that is genius. From there you will need 10 persuasion to tell him about Adelaide’s crops. If you want to talk Reed into leaving, you will have to tell him that Adelaide’s people don’t have the plague. Either option below will raise your reputation with the Deserters. This will make you fail any quests you have left in Edgewater. You can use it in Reeds Office to get a great armor mod that gives you +5 to Dialog Skills and +10 to Leadership Skills. If you kill the soldiers you still lose rep, but you get Reed’s Keycard. This choice also results in you losing rep with the Spacer’s Choice faction. ![]() If you have 30 Intimidation you can talk your way out of it, but you lose combat exp and loot. He will tell you to turn around and leave or his guards will stop you. He will stop and ask you why you did it, the answer doesn’t matter. The lab will get the power and you will return to Reed. If you bring all the workers back to Edgewater, minus Adelaide, you will get a reputation with the Spacers. If you kill Adelaide then your rep with the Deserters will drop dramatically. If you intend to talk Reed into leaving, tell him to wait to go to Edgewater until then. He will also give you a quest to collect some engineering data pads for him. Thomas is easy enough to convince, tell him to start over and be an engineer. We’ll get to that choice in a moment, for now you need to convince the others. She will not go to Edgewater unless you take care of Reed. If you redirect power to Edgewater, then you will have to go to the lab and speak with Adelaide. You need to pick which one you want to give the power to. When speaking to Adelaide McDevitt, she will tell you to divert power away from the town and to her camp. ![]()
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